![]() Their storage space can be up to 300% bigger than the space provided by the best Freighter. Be aware that the nature of the missions are repetititive and ultimately a means to an end: to become the most powerful captain in the galaxy. Main Article: Ships & Classes If you thought that Freighters were fairly good when it comes to affecting the systems economy, Freightliners will definitely come as a big surprise. ![]() Use this to your advantage, but remember that they won't stand a chance even against the smaller battleship classes. They have no firepower and might even take their time with shredding bigger asteroids. ![]() However, remember to always have a Plan B when you decide to mine more valuable resources, as those areas are often filled with ships from other factions who want their piece of cake. Have a fleet of carefully picked ships as an escort, which will be ready to help you out whenever it's needed.Įnemy Freightliners are very useful for a quick buck, once you get good enough at boarding enemy vessels. Some perks can only be learned by doing like the Pirate Lord (capture 80 ships and pillage 250 loot I think).įor all the mechanics this game is really something.For full information, check out the specific page about each ship. Social skills matter in the campaign like with hacking 2 you could steal the schematics instead of paying for them. You can make trade deals as well or pay for boni depending on the foreign faction like 25% faster ship building for a few month for a price (given you have a good standing). I only now discovered diplomacy and that you get quests from the other Amassadors to kill 10 Reverent ships for example (given I wouldn't have wiped them out already). You can then research and build the ships of foreign factions yourself! My fleet exists of some older Cruisers and until recently even one of the first Destroyers I caputed, next time I build a museums fleet ^^ We managed to conquer nearly all the places that were hostile anyway. My current Dreadnought is the best I got and have it for a long time. P.S.: Is there a hard counter to biometric shielding on target ships, or are those completely off-limit for capturing?ĭidn't research a single ship, built two gunboats to progress the campaign, but pirated way over a hundred so far :) They can't be targeted with skills, at least not the Marauder tree ones, either. To add insult to injury, you need to clear every single target for the mission to be flagged as completed, including several wrecks.Īlso, the "Fire at Will" command seems to blissfully ignore the defense installations. I've solved the issue by bringing (and losing the biggest part of!) a warfleet, along with cloaking and boosting out of the cloud, but the incoming damage makes the Hunt: Warmaster missions (which pay way better and as such, would be rated as more difficult?) blush in comparison. These tend to be abnormally hard, especially on the higher levels, since you're facing not only a pretty sizeable opposing fleet, but also huge number of defense installations. I think the destruction missions could use a second balance pass. ![]() Really cool with your own station and diplomacy with other factions. that random mission failure seems to have stopped now ^^ I just played on and continued the campaign a bit. That is locked at level 8.Īlready got diplomacy 3 to open more dialogue :) I would really like to capture bigger ships than Corvette class but may need the third rank in Warfare for troops. Unfortunately every skill is level locked. 1" "Mission failed do you want to try again?" and then reload from last autosave. I random get these "He is getting away!" "10 9 8 7 6 5. The mysterious signals are good but don't yield much. Next I need to skill a bit, drifting about and do jobs. Much better than in SPG2 with hacking to reduce the enemy crew or some bio-torpedo.Īnd couldn't even reuse it because it was too damaged and we didn't have the material. I only managed to get a Gunboat with level 4, like the boarding and related perk. You can collect and sell anything so far.
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